![]() ![]() While this would possibly be true for any new weapon or armor type that Guerrilla Games could invent, this kind of gear in particular would take variety to previously unseen levels. Allowing Aloy to find and refurbish this type of gear on a permanent basis would likely benefit the experience on multiple fronts.įor starters, this retro-inspired arsenal expansion would likely come hand-in-hand with deeper combat gameplay and more varied enemy encounters. As a result of this, there’s significant scope for Guerrilla Games to take the concept of the Old Ones’ technology further in the theoretical Horizon 3. Instead, In Horizon Zero Dawn and Forbidden West, the Nora Hunter spends most of her time repurposing old technology into inventions like the Tripcaster and her various armor mods. From an in-universe point of view, it appears as though the AI Hephaestus has been inspired to outfit its machines with armor and gear that were prevalent during the Faro Plague outbreak.Ĭonsidering how effective these weapons are in both the hands of Aloy and the machines, it’s remarkable that the former hasn’t spent more time studying others like them. The heavy weaponry found in the second installment of the series is striking because of how many of them are relics of the ancient world. For Horizon 3, the studio would do well to focus on what it's achieved in this department while taking things to the next level.īy focusing on Horizon Forbidden West’s Heavy Weapon selection, Guerrilla Games might have found a way for it to make Horizon 3’s combat flourish on a wider level. In total 21 were available, which is a dramatic upturn from Horizon Zero Dawn’s seven. After ripping apart most of the sequel’s larger machines, the Nora Hunter was able to temporarily pick up an impressive array of powerful weapons. What’s curious about the design philosophies that Guerrilla Games applied to Horizon Forbidden West, is the fact that this lack of variety didn’t make it over to Horizon’s Heavy Weapon selection. Weapons like the Spike Throwers and Shredder Gauntlets were notable new standouts, but Guerrilla Games might focus on addressing weapon diversity in Horizon 3 no matter what. Of all the gear types that players had access to, many were returning fan favorites rather than totally new equipment. ![]() Even though using each part of her arsenal in Guerrilla Games’ sequel was mostly an enjoyable experience, a lot of room for improvement was still left on the table. ![]() Despite Aloy’s improved combat skills, one could argue that her readily available weapons and armor didn’t progress at the same rate in Horizon Forbidden West. ![]()
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